"Draw Yourself" Icebreaker Game

"Draw Yourself" Icebreaker Game

Give each participant a pencil and a sheet of paper. Give them five minutes to draw a picture that describes who they are without the use of numbers or words. When the five minutes have expired, the head of the game gathers the pictures and shows them in turn to the group who guess who drew each picture. Whoever guesses the most pictures correctly wins.
Puzzle PDF
Gepubliceerd door:
SuperColoring
Auteur: Lena London

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ijsbrekerscreativityself-expressionvisual artssocial skillsearly learnersprimary schoolfine motor skillsgroup activityimaginationcommunication

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