"Yes or No" Icebreaker Game

"Yes or No" Icebreaker Game

One player selects an object; the remaining participants ask a maximum 20 questions about the object with a yes or no answer. If no one has guessed what the question is after asking 20 questions, the person who chose the object is the winner.
Puzzle PDF
Publisert av:
SuperColoring
Forfatter: Lena London

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leker decision makingcritical thinkingcommunicationsocial skillsgroup activityprimary schoolearly learnerslogicobservationattention

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